Campagna |
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UIO lMdD DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - BAM |
Era |
Ede Ep - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
A few people among the Aragwaithi can master the difficult art of magic, these men, called Wizards, can use their abilities to heal their allies or destroy their enemies. Far more powerful than common warlocks, wizards usually train the magically inclined Aragwaithi.
Avanza da: | Warlock |
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Avanza come: | Sorcerer |
Costo: | 43 |
PF: | 31 |
Movimento: | 5 |
PE: | 132 |
Livello: | 2 |
Allineamento: | neutrale |
ID | BM Aragwaith Wizard |
Abilità: | cura, guarisce +8 |
staff impatto | 9 - 2 ravvicinato | ||
mage-bolt fuoco | 10 - 3 a distanza | magico |
Resistenze: | |
---|---|
lama | 0% |
perfora | 0% |
impatto | 0% |
fuoco | 0% |
freddo | 0% |
esoterico | 20% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 3 | 20% |
Acque profonde | 100 | 20% |
Campo di funghi | 2 | 50% |
Castello | 1 | 60% |
Caverna | 2 | 50% |
Colline | 2 | 50% |
Congelato | 2 | 40% |
Foresta | 2 | 50% |
Impervio | 100 | 0% |
Invalicabile | 100 | 90% |
Montagne | 2 | 60% |
Palude | 2 | 40% |
Pianura | 1 | 40% |
Sabbia | 1 | 50% |
Scogliera | - | 0% |
Villaggio | 1 | 60% |